Item List (Red / Blue / Green / Yellow)

Item List (Red / Blue / Green / Yellow)

Recovery • Status • Battle Boosts • Evolution Stones • Misc.
Icon Item Effect Notes
Potion Potion Restores 20 HP Usable in and out of battle. Essential early-game healing.
Super Potion Super Potion Restores 50 HP Great for early–mid game. Pure cost-per-heal is outclassed by vending drinks.
Hyper Potion Hyper Potion Restores 200 HP End-game staple; invaluable in Gym/Elite Four battles.
Fresh Water Fresh Water Restores 50 HP Cheap and efficient, but buying multiples from vending machines is time-consuming.
Soda Pop Soda Pop Restores 60 HP Excellent value; vending machine purchase slows bulk buying.
Lemonade Lemonade Restores 80 HP Best value of the three drinks; vending machine purchase takes time.
Max Potion Max Potion Fully restores HP Top-tier healing for end-game boss fights.
Full Restore Full Restore Fully restores HP and cures all status Best all-in-one recovery; expensive but unmatched.
Antidote Antidote Cures poison Prevents overworld poison damage; carry ~5 early on.
Parlyz Heal Parlyz Heal Cures paralysis Paralysis cripples Speed and can stop actions; keep ~10 on hand.
Awakening Awakening Cures sleep Sleep wears off naturally; lower priority—carry as insurance.
Ice Heal Ice Heal Cures freeze Freeze can lock you out of actions; essential for Seafoam/Elite Four Lorelei.
Burn Heal Burn Heal Cures burn Burn halves Attack and chips HP; 5 is usually enough.
Full Heal Full Heal Cures all status conditions Best one-slot solution if you can afford it.
Ether Ether +10 PP to one move Use on key moves during dungeons or boss runs.
Elixir Elixir +10 PP to all moves Situation-dependent but powerful; save for long stretches.
Max Ether Max Ether Fully restores PP of one move Great for high-PP-cost signature moves.
Max Elixir Max Elixir Fully restores PP of all moves Ultra-rare; save for Elite Four gauntlets.
Guard Spec. Guard Spec. Blocks stat-lowering moves (this battle) Niche effect; low usage.
Dire Hit Dire Hit Raises critical hit ratio (this battle) Situational; generally low priority.
X Accuracy X Accuracy Raises accuracy (this battle) Can offset inaccurate moves; limited use.
X Attack X Attack Raises Attack (this battle) For setup strategies; otherwise skippable.
X Defense X Defense Raises Defense (this battle) Niche; rarely needed with proper team planning.
X Special X Special Raises Special (this battle) Useful on special attackers to secure KOs.
X Speed X Speed Raises Speed (this battle) Helps outspeed threats; usually low priority.
Protein Protein Adds 2560 Attack effort (Gen I) Use on core team; unusable once a hidden cap is reached.
Iron Iron Adds 2560 Defense effort (Gen I) Same usage/cap behavior as others.
Calcium Calcium Adds 2560 Special effort (Gen I) Use on special attackers; cap applies.
Carbos Carbos Adds 2560 Speed effort (Gen I) Use on fast sweepers; cap applies.
HP Up HP Up Adds 2560 HP effort (Gen I) Bulky cores benefit; cap applies.
PP Up PP Up Raises a move’s max PP by 20% (stack up to 3×) Very limited supply (R/B/G: 4; Yellow: 6). Use on key moves.
Rare Candy Rare Candy Raises a Pokémon’s level by 1 No EVs gained; overuse yields underpowered Lv.100.
Thunder Stone Thunder Stone Evolution
  • Pikachu → Raichu
  • Eevee → Jolteon
Fire Stone Fire Stone Evolution
  • Vulpix → Ninetales
  • Growlithe → Arcanine
  • Eevee → Flareon
Moon Stone Moon Stone Evolution
  • Nidorina → Nidoqueen
  • Nidorino → Nidoking
  • Clefairy → Clefable
  • Jigglypuff → Wigglytuff
Water Stone Water Stone Evolution
  • Poliwhirl → Poliwrath
  • Shellder → Cloyster
  • Staryu → Starmie
  • Eevee → Vaporeon
Leaf Stone Leaf Stone Evolution
  • Gloom → Vileplume
  • Weepinbell → Victreebel
  • Exeggcute → Exeggutor
Escape Rope Escape Rope Escape from caves/dungeons Instant exit to the entrance.
Revive Revive Revives a fainted Pokémon to 50% HP Mid–late game essential despite the price.
Max Revive Max Revive Revives a fainted Pokémon to full HP Cannot be bought; save for critical moments.
Repel Repel 100 steps: blocks weaker wild encounters Blocks Pokémon lower level than your lead.
Super Repel Super Repel 200 steps: blocks weaker wild encounters Great for longer caves; value pick.
Max Repel Max Repel 250 steps: blocks weaker wild encounters Best step count-to-cost balance overall.
Poké Doll Poké Doll Escapes wild battles Fails in trainer battles; emergency get-away option.
Poké Ball Poké Ball Capture (basic) Low-tier catch rate; legendary birds/Mewtwo ignore ball tier for catch checks, so spamming can work.
Great Ball Great Ball Capture (mid tier) May feel lacking late-game.
Ultra Ball Ultra Ball Capture (top tier) Standard for end-game captures.
Master Ball Master Ball Guaranteed capture Best used on Articuno/Zapdos/Moltres/Mewtwo.
Nugget Nugget Sells for ¥5000 Pure cash item—sell for funds.
Old Rod Old Rod Fishing (mostly Magikarp) Use by water to fish; basic starter rod.
Good Rod Good Rod Used by water to fish for Pokémon. Mid-tier fishing rod; does not catch strong Pokémon.
Super Rod Super Rod Used by water to fish for Pokémon. Top-tier rod; can catch a wide variety of Pokémon.
Exp. All Exp. All Splits EXP and EVs across the party. Half to participating Pokémon, the rest divided among all; useful for training weaker Pokémon.
Card Key Card Key Unlocks sealed doors in Silph Co. Required during the Silph Company event in Saffron City.
Itemfinder Itemfinder Detects hidden items on the field. Alerts when hidden items are nearby; move around to locate them.
S.S. Ticket S.S. Ticket Ticket to board the S.S. Anne. Required in Vermilion City to enter the ship.
Poké Flute Poké Flute Wakes up sleeping Pokémon. Used to wake Snorlax blocking the path; also cures sleep in battle for both sides.
Lift Key Lift Key Operates the Rocket Hideout elevator. Found in the Celadon Game Corner basement.
Secret Key Secret Key Opens the Cinnabar Gym. Required to challenge the Cinnabar Island Gym.
Bike Voucher Bike Voucher Exchanged for a Bicycle. Redeem in Cerulean City Bike Shop to get the Bicycle.
Bicycle Bicycle Ride to travel faster on the field. Required to access certain cycling-only areas.
Dome Fossil Dome Fossil Revives into Kabuto. Bring to Cinnabar Island Lab late-game.
Helix Fossil Helix Fossil Revives into Omanyte. Bring to Cinnabar Island Lab late-game.
Old Amber Old Amber Revives into Aerodactyl. Bring to Cinnabar Island Lab late-game.
Gold Teeth Gold Teeth Quest item for the Warden in Fuchsia City. Gives you HM04 (Strength) when returned.
Coin Case Coin Case Holds coins for the Game Corner. Needed to play slot machines in Celadon Game Corner.
Silph Scope Silph Scope Reveals the true identity of Ghosts. Essential to complete Pokémon Tower in Lavender Town.
Parcel Oak’s Parcel A delivery item for Professor Oak. Obtained early-game; delivers to Oak in Pallet Town.
Town Map Town Map Shows a map of the region. Provides a basic overview of Kanto.

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