Move List (Gen I)
Move Tap to sort |
Type / TM・HM Tap to sort |
Power Tap to sort |
Accuracy Tap to sort |
PP Tap to sort |
Effect Tap to sort |
---|---|---|---|---|---|
Lovely Kiss | Normal | — | 70% | 10 | Puts the target to sleep. |
Dig | Ground — TM28 | 100 | 100% | 10 | Two-turn move: burrow on turn 1, strike on turn 2. |
Thrash | Normal | 90 | 100% | 20 | Attacks for 3–4 turns then causes confusion. |
Confuse Ray | Ghost | — | 100% | 10 | Confuses the target. |
Bubble | Water | 20 | 100% | 30 | Deals damage; 30% chance to lower Speed. |
Cut | Normal — HM01 | 50 | 95% | 30 | Deals damage; cuts grass and small trees in the field. |
Rage | Normal — TM20 | 20 | 100% | 20 | User is locked into Rage; Attack rises when hit. |
Super Fang | Normal | — | 90% | 10 | Halves the target’s current HP. |
String Shot | Bug | — | 95% | 40 | Lowers the target’s Speed. |
Screech | Normal | — | 85% | 40 | Sharply lowers the target’s Defense (2 stages). |
Rock Throw | Rock | 50 | 65% | 15 | Deals damage. |
Rock Slide | Rock — TM48 | 75 | 90% | 10 | Deals damage. |
Sing | Normal | — | 55% | 15 | Puts the target to sleep. |
Smokescreen | Normal | — | 100% | 20 | Lowers the target’s accuracy. |
DoubleSlap | Normal | 15 | 85% | 10 | Hits 2–5 times in one turn. |
Mirror Move | Flying | — | 100% | 20 | Uses the last move the target used. |
Aurora Beam | Ice | 65 | 100% | 20 | Deals damage; 30% chance to lower Attack. |
Strength | Normal — HM04 | 80 | 100% | 15 | Deals damage; pushes boulders in the field. |
Counter | Fighting — TM18 | — | 100% | 20 | Returns double the damage of the foe’s last physical hit. |
Flamethrower | Fire | 95 | 100% | 15 | Deals damage; 10% chance to burn. |
Sharpen | Normal | — | 100% | 30 | Raises the user’s Attack. |
Double Team | Normal — TM32 | — | 100% | 15 | Raises the user’s evasion. |
Gust | Normal | 40 | 100% | 35 | Deals damage. |
Harden | Normal | — | 100% | 30 | Raises the user’s Defense. |
Disable | Normal | — | 55% | 20 | Disables one of the target’s moves. |
Razor Wind | Normal — TM02 | 80 | 75% | 10 | Two-turn move: charges then strikes. |
Bite | Normal | 60 | 100% | 25 | Deals damage; 10% chance to flinch. |
Thunder | Electric — TM25 | 120 | 70% | 10 | Deals damage; 10% chance to paralyze. |
ThunderPunch | Electric | 75 | 100% | 15 | Deals damage; 10% chance to paralyze. |
Karate Chop | Normal | 50 | 100% | 25 | High critical-hit ratio. |
Clamp | Water | 35 | 75% | 10 | Traps the foe; hits 2–5 turns. |
Withdraw | Water | — | 100% | 40 | Raises the user’s Defense. |
Wrap | Normal | 10 | 100% | 35 | Deals damage; 30% chance to lower Speed. |
Bide | Normal — TM34 | — | 100% | 10 | Endures 2–3 turns, then returns double the damage taken. |
Focus Energy | Normal | — | 100% | 15 | (Glitched in Gen I) Lowers crit chance instead of raising it. |
Spore | Grass | — | 100% | 15 | Puts the target to sleep. |
Leech Life | Bug | 20 | 100% | 15 | Drains HP equal to half the damage dealt. |
Slash | Normal | 70 | 100% | 20 | High critical-hit ratio. |
Crabhammer | Water | 90 | 85% | 10 | High critical-hit ratio. |
Haze | Ice | — | 100% | 30 | Eliminates stat changes. |
Low Kick | Fighting | 50 | 90% | 20 | Deals damage; 30% chance to flinch (Gen I behavior). |
Agility | Psychic | — | 100% | 30 | Sharply raises Speed (2 stages). |
Sky Attack | Flying — TM43 | 140 | 90% | 5 | Two-turn move: charges then attacks. |
Psybeam | Psychic | 65 | 100% | 20 | Deals damage; 10% chance to confuse. |
Psywave | Psychic — TM46 | — | 80% | 15 | Deals random damage between 1 and 1.5× user’s level. |
Psychic | Psychic — TM29 | 90 | 100% | 10 | Deals damage; ~30% chance to lower Special. |
Hypnosis | Psychic | — | 60% | 20 | Puts the target to sleep. |
Lick | Ghost | 20 | 100% | 30 | Deals damage; 30% chance to paralyze. |
Tail Whip | Normal | — | 100% | 30 | Lowers the target’s Defense. |
Stun Spore | Grass | — | 75% | 30 | Paralyzes the target. |
Bind | Normal | 15 | 75% | 20 | Traps the foe, attacking 2–5 turns in a row. |
Mist | Ice | — | 100% | 30 | Prevents stat reductions. |
Recover | Psychic | — | 100% | 20 | Restores 50% of the user’s max HP. |
Submission | Fighting — TM17 | 80 | 80% | 25 | Deals damage; user takes recoil equal to 25% of damage dealt. |
Earthquake | Ground — TM26 | 100 | 100% | 10 | Deals damage; ineffective against Flying-types. |
Self-Destruct | Normal — TM36 | 130 | 100% | 5 | User faints after dealing heavy damage. |
Thunderbolt | Electric — TM24 | 95 | 100% | 15 | Deals damage; 10% chance to paralyze. |
Fissure | Ground — TM27 | — | 30% | 5 | One-hit KO if it hits; ineffective against Flying-types. |
Absorb | Grass | 20 | 100% | 20 | Drains HP equal to half the damage dealt. |
Double-Edge | Normal — TM10 | 100 | 100% | 15 | Deals damage; user takes recoil equal to 25% of damage dealt. |
Sand Attack | Normal | — | 100% | 15 | Lowers the target’s accuracy. |
Swift | Normal — TM39 | 60 | 100% | 20 | Never misses. |
Kinesis | Psychic | — | 80% | 15 | Lowers the target’s accuracy. |
Smog | Poison | 20 | 70% | 20 | Deals damage; 20% chance to poison. |
Headbutt | Normal | 70 | 100% | 15 | Deals damage; 30% chance to flinch. |
Growth | Normal | — | 100% | 40 | Raises the user’s Special stat. |
SonicBoom | Normal | — | 90% | 20 | Always deals 20 HP of damage. |
Fly | Flying — HM02 | 70 | 95% | 15 | Two-turn move: flies up turn 1, attacks turn 2. Also enables fast travel between towns. |
SolarBeam | Grass — TM22 | 120 | 100% | 10 | Two-turn move: charges sunlight turn 1, attacks turn 2. |
Tackle | Normal | 35 | 95% | 35 | Deals damage. |
Waterfall | Water | 80 | 100% | 15 | Deals damage. |
Slam | Normal | 80 | 75% | 20 | Deals damage. |
Soft-Boiled | Normal — TM41 | — | 100% | 10 | Restores 50% of the user’s max HP. |
Egg Bomb | Normal — TM37 | 100 | 75% | 10 | Deals damage. |
Barrage | Normal | 15 | 85% | 20 | Hits 2–5 times in one turn. |
Explosion | Normal — TM47 | 170 | 100% | 5 | User faints after dealing massive damage. |
Fire Blast | Fire — TM38 | 120 | 85% | 5 | Deals damage; 30% chance to burn. |
Twineedle | Bug | 25 | 100% | 20 | Hits twice; may poison the target. |
Minimize | Normal | — | 100% | 20 | Sharply raises evasion. |
Seismic Toss | Fighting — TM19 | — | 100% | 20 | Inflicts damage equal to the user’s level. |
Supersonic | Normal | — | 55% | 20 | Confuses the target. |
Peck | Flying | 35 | 100% | 35 | Deals damage. |
Horn Attack | Normal | 65 | 100% | 25 | Deals damage. |
Horn Drill | Normal — TM07 | — | 30% | 5 | One-hit KO if it hits. |
Wing Attack | Flying | 35 | 100% | 35 | Deals damage. |
Swords Dance | Normal — TM03 | — | 100% | 30 | Sharply raises Attack (2 stages). |
Vine Whip | Grass | 35 | 100% | 10 | Deals damage. |
Conversion | Normal | — | 100% | 30 | User’s type changes to match one of its moves. |
Teleport | Psychic — TM30 | — | 100% | 20 | Escapes wild battles; on field, returns to last Pokémon Center. |
ThunderShock | Electric | 40 | 100% | 30 | Deals damage; 10% chance to paralyze. |
Quick Attack | Normal | 40 | 100% | 30 | Always strikes first. |
Thunder Wave | Electric — TM45 | — | 100% | 20 | Paralyzes the target. |
Acid Armor | Poison | — | 100% | 40 | Sharply raises Defense (2 stages). |
Spike Cannon | Normal | 20 | 100% | 15 | Hits 2–5 times in one turn. |
Take Down | Normal — TM09 | 90 | 85% | 20 | Deals damage; user takes recoil equal to 25% of damage dealt. |
Jump Kick | Fighting | 70 | 95% | 25 | If it misses, user takes recoil equal to 1/8 max HP. |
High Jump Kick | Fighting | 85 | 90% | 20 | If it misses, user takes recoil equal to 1/8 max HP. |
Tri Attack | Normal — TM49 | 80 | 100% | 10 | No additional effect in Gen I. |
Poison Gas | Poison | — | 55% | 40 | Poisons the target. |
Toxic | Poison — TM06 | — | 85% | 10 | Badly poisons the target (damage increases each turn). |
PoisonPowder | Poison | — | 75% | 35 | Poisons the target. |
Poison Sting | Poison | 15 | 100% | 35 | Deals damage; 20% chance to poison. |
Drill Peck | Flying | 80 | 100% | 20 | Deals damage. |
Amnesia | Psychic | — | 100% | 20 | Sharply raises Special (2 stages). |
Night Shade | Ghost | — | 100% | 15 | Inflicts damage equal to user’s level. |
Growl | Normal | — | 100% | 40 | Lowers the target’s Attack. |
Surf | Water — HM03 | 95 | 100% | 15 | Deals damage; allows surfing across water. |
Double Kick | Fighting | 30 | 100% | 30 | Hits twice in one turn. |
Leer | Normal | — | 100% | 30 | Lowers the target’s Defense. |
Pay Day | Normal — TM16 | 40 | 100% | 20 | Deals damage; awards money after battle. |
Sleep Powder | Grass | — | 75% | 15 | Puts the target to sleep. |
Rest | Psychic — TM44 | — | 100% | 10 | Fully restores HP; user sleeps for 2 turns. |
Confusion | Psychic | 50 | 100% | 25 | Deals damage; 10% chance to confuse. |
Body Slam | Normal — TM08 | 85 | 100% | 15 | Deals damage; 30% chance to paralyze. |
Hydro Pump | Water | 120 | 80% | 5 | Deals damage. |
Hyper Beam | Normal — TM15 | 150 | 90% | 5 | Deals damage; user must recharge next turn. |
Guillotine | Normal | — | 30% | 5 | One-hit KO if it hits. |
ViceGrip | Normal | 55 | 100% | 30 | Deals damage. |
Pound | Normal | 40 | 100% | 35 | Deals damage. |
Razor Leaf | Grass | 55 | 95% | 25 | Deals damage; high critical-hit ratio. |
Petal Dance | Grass | 70 | 100% | 20 | Attacks 3–4 turns then confuses the user. |
Splash | Normal | — | 100% | 40 | Does nothing. |
BubbleBeam | Water — TM11 | 65 | 100% | 20 | Deals damage; 30% chance to lower Speed. |
Barrier | Psychic | — | 100% | 30 | Sharply raises Defense (2 stages). |
Light Screen | Psychic | — | 100% | 30 | Halves damage from special attacks. |
Scratch | Normal | 40 | 100% | 30 | Deals damage. |
Hyper Fang | Normal | 80 | 90% | 15 | Deals damage; 10% chance to flinch. |
Ember | Fire | 40 | 100% | 25 | Deals damage; 10% chance to burn. |
Dizzy Punch | Normal | 70 | 100% | 10 | Deals damage. |
Whirlwind | Normal — TM04 | — | 85% | 20 | Ends wild battles (fails in trainer battles). |
Blizzard | Ice — TM14 | 120 | 90% | 5 | Deals damage; 30% chance to freeze. |
Stomp | Normal | 65 | 100% | 20 | Deals damage; 30% chance to flinch. |
Flash | Normal — HM05 | — | 70% | 20 | Lowers the target’s accuracy; lights up caves. |
Sludge | Poison | 65 | 100% | 20 | Deals damage; 40% chance to poison. |
Glare | Normal | — | 75% | 30 | Paralyzes the target. |
Transform | Normal | — | 100% | 10 | User transforms into the opponent. |
Roar | Normal | — | 100% | 20 | Ends wild battles (fails in trainer battles). |
Bone Club | Ground | 65 | 85% | 20 | Deals damage. |
Bonemerang | Ground | 50 | 90% | 10 | Hits twice in one turn. |
Fire Spin | Fire | 15 | 70% | 15 | Traps target, dealing damage 2–5 turns. |
Fire Punch | Fire | 75 | 100% | 15 | Deals damage; 10% chance to burn. |
Wrap | Normal | 15 | 85% | 20 | Traps target, dealing damage 2–5 turns. |
Defense Curl | Normal | — | 100% | 40 | Raises the user’s Defense. |
Rolling Kick | Fighting | 60 | 85% | 15 | Deals damage; 30% chance to flinch. |
Substitute | Normal — TM50 | — | 100% | 10 | User creates a decoy using 25% of max HP. |
Pin Missile | Bug | 14 | 85% | 20 | Hits 2–5 times in one turn. |
Water Gun | Water — TM12 | 40 | 100% | 25 | Deals damage. |
Fury Attack | Normal | 15 | 85% | 20 | Hits 2–5 times in one turn. |
Fury Swipes | Normal | 18 | 80% | 15 | Hits 2–5 times in one turn. |
Mega Kick | Normal — TM05 | 120 | 75% | 5 | Deals damage. |
Mega Punch | Normal — TM01 | 80 | 85% | 20 | Deals damage. |
Mega Drain | Grass — TM21 | 40 | 100% | 10 | User recovers HP equal to half the damage dealt. |
Mimic | Normal — TM31 | — | 100% | 10 | Copies one of the target’s moves for the battle. |
Leech Seed | Grass | — | 90% | 10 | Plants a seed that drains HP from the target each turn. |
Metronome | Normal — TM35 | — | 100% | 10 | User randomly executes nearly any move. |
Dream Eater | Psychic — TM42 | 100 | 100% | 15 | Only works on sleeping foes; damages and absorbs HP. |
Acid | Poison | 40 | 100% | 30 | Deals damage; 30% chance to lower Defense. |
Meditate | Psychic | — | 100% | 40 | Raises the user’s Attack. |
Reflect | Psychic — TM33 | — | 100% | 20 | Halves damage from physical attacks. |
Dragon Rage | Dragon — TM23 | — | 100% | 10 | Always deals exactly 40 damage. |
Ice Punch | Ice | 75 | 100% | 15 | Deals damage; 10% chance to freeze. |
Ice Beam | Ice — TM13 | 95 | 100% | 10 | Deals damage; 10% chance to freeze. |
Comet Punch | Normal | 18 | 85% | 15 | Hits 2–5 times in one turn. |
Skull Bash | Normal — TM40 | 100 | 100% | 15 | Two-turn move: tucks head turn 1, strikes turn 2. |
Struggle | Normal | 50 | 100% | 10 | Used when no PP remains; user takes recoil equal to 25% of damage dealt. |