Gen I — TM (Technical Machine) List
Move | Type / TM | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|
Mega Punch | Normal — TM01 | 80 | 85% | 20 | Deals damage. |
Razor Wind | Normal — TM02 | 80 | 75% | 10 | Two-turn move: charges on turn 1, strikes on turn 2. |
Swords Dance | Normal — TM03 | — | 100% | 30 | Sharply raises the user’s Attack (2 stages). |
Whirlwind | Normal — TM04 | — | 85% | 20 | Ends wild battles; ineffective in Trainer battles in Gen I. |
Mega Kick | Normal — TM05 | 120 | 75% | 5 | Deals damage. |
Toxic | Poison — TM06 | — | 85% | 10 | Badly poisons the target (damage increases each turn). |
Horn Drill | Normal — TM07 | — | 30% | 5 | One-hit KO if it hits. |
Body Slam | Normal — TM08 | 85 | 100% | 15 | Deals damage; 30% chance to paralyze. |
Take Down | Normal — TM09 | 90 | 85% | 20 | Deals damage; user takes recoil equal to 1/4 of damage dealt. |
Double-Edge | Normal — TM10 | 100 | 100% | 15 | Deals damage; user takes recoil (1/4 of damage dealt). |
Bubble Beam | Water — TM11 | 65 | 100% | 20 | Deals damage; 30% chance to lower Speed. |
Water Gun | Water — TM12 | 40 | 100% | 25 | Deals damage. |
Ice Beam | Ice — TM13 | 95 | 100% | 10 | Deals damage; 10% chance to freeze. |
Blizzard | Ice — TM14 | 120 | 90% | 5 | Deals damage; 30% chance to freeze. |
Hyper Beam | Normal — TM15 | 150 | 90% | 5 | Massive damage; user must recharge next turn. |
Pay Day | Normal — TM16 | 40 | 100% | 20 | Deals damage; earns money equal to 2 × user’s level per use. |
Submission | Fighting — TM17 | 80 | 80% | 25 | Deals damage; user takes recoil (1/4 of damage dealt). |
Counter | Fighting — TM18 | — | 100% | 20 | Returns double the damage of the foe’s last physical hit. |
Seismic Toss | Fighting — TM19 | — | 100% | 20 | Deals damage equal to the user’s level. |
Rage | Normal — TM20 | 20 | 100% | 20 | Locks the user into Rage; Attack rises when hit. |
Mega Drain | Grass — TM21 | 40 | 100% | 10 | Drains HP equal to half the damage dealt. |
SolarBeam | Grass — TM22 | 120 | 100% | 10 | Two-turn move: charges on turn 1, attacks on turn 2. |
Dragon Rage | Dragon — TM23 | — | 100% | 10 | Always deals 40 HP of damage. |
Thunderbolt | Electric — TM24 | 95 | 100% | 15 | Deals damage; 10% chance to paralyze. |
Thunder | Electric — TM25 | 120 | 70% | 10 | Deals damage; 10% chance to paralyze. |
Earthquake | Ground — TM26 | 100 | 100% | 10 | Deals damage; does not affect Flying-type targets. |
Fissure | Ground — TM27 | — | 30% | 5 | One-hit KO if it hits; does not affect Flying-type targets. |
Dig | Ground — TM28 | 100 | 100% | 10 | Two-turn move: burrow on turn 1, strike on turn 2. |
Psychic | Psychic — TM29 | 90 | 100% | 10 | Deals damage; ~30% chance to lower Special. |
Teleport | Psychic — TM30 | — | 100% | 20 | Escapes wild battles; on field, returns to the last Pokémon Center. |
Mimic | Normal — TM31 | — | 100% | 10 | Copies one of the target’s moves for the duration of the battle. |
Double Team | Normal — TM32 | — | 100% | 15 | Raises the user’s evasion. |
Reflect | Psychic — TM33 | — | 100% | 20 | Halves damage from physical attacks to your side. |
Bide | Normal — TM34 | — | 100% | 10 | Endures 2–3 turns, then returns double the damage taken. |
Metronome | Normal — TM35 | — | 100% | 10 | Uses a random move. |
Self-Destruct | Normal — TM36 | 130 | 100% | 5 | Deals heavy damage; the user faints. |
Egg Bomb | Normal — TM37 | 100 | 75% | 10 | Deals damage. |
Fire Blast | Fire — TM38 | 120 | 85% | 5 | Deals damage; 30% chance to burn. |
Swift | Normal — TM39 | 60 | 100% | 20 | Never misses. |
Skull Bash | Normal — TM40 | 100 | 100% | 15 | Two-turn move: withdraw head on turn 1, strike on turn 2. |
Soft-Boiled | Normal — TM41 | — | 100% | 10 | Restores 50% of the user’s max HP. |
Dream Eater | Psychic — TM42 | 100 | 100% | 15 | Drains HP from a sleeping target. |
Sky Attack | Flying — TM43 | 140 | 90% | 5 | Two-turn move: charges on turn 1, attacks on turn 2. |
Rest | Psychic — TM44 | — | 100% | 10 | Fully heals HP and status; user sleeps for 2 turns. |
Thunder Wave | Electric — TM45 | — | 100% | 20 | Paralyzes the target. |
Psywave | Psychic — TM46 | — | 80% | 15 | Deals random damage between 1 and 1.5× the user’s level. |
Explosion | Normal — TM47 | 170 | 100% | 5 | Enormous damage; the user faints. |
Rock Slide | Rock — TM48 | 75 | 90% | 10 | Deals damage. |
Tri Attack | Normal — TM49 | 80 | 100% | 10 | No additional effect in Gen I. |
Substitute | Normal — TM50 | — | 100% | 10 | Creates a decoy using 1/4 of the user’s max HP. |