Red / Green / Blue / Yellow — HM Moves (with How to Obtain)
Gen I HM list with battle/field effects and acquisition steps.
Move | Type / HM | Power | Accuracy | PP | Battle Effect | Field Effect |
---|---|---|---|---|---|---|
Cut![]() |
Normal — HM01 | 50 | 95% | 30 | Deals damage. | Cuts grass and small trees. |
Fly![]() |
Flying — HM02 | 70 | 95% | 15 | Two-turn move (up, then strike). | Fast travel between visited towns. |
Surf![]() |
Water — HM03 | 95 | 100% | 15 | Deals damage. | Cross water on the overworld. |
Strength![]() |
Normal — HM04 | 80 | 100% | 15 | Deals damage. | Push large boulders. |
Flash![]() |
Normal — HM05 | — | 70% | 20 | Lowers the target’s accuracy. | Lights up dark caves. |
HM | Location | Steps | Notes |
---|---|---|---|
HM01 — Cut | Vermilion City, S.S. Anne — Captain’s Cabin |
|
The ship departs after you’re done; grab items on board beforehand. |
HM02 — Fly | Route 16 (west of Celadon City), house behind a small cuttable tree |
|
Requires access to Cut to reach the house. |
HM03 — Surf | Fuchsia City, Safari Zone — Secret House |
|
Pick up the Gold Teeth on the way for HM04. |
HM04 — Strength | Fuchsia City, Warden’s House |
|
You can push the boulder inside his house to collect a bonus item. |
HM05 — Flash | Route 2 Gate (between Diglett’s Cave exit and Viridian Forest side), Oak’s Aide |
|
Useful for lighting Rock Tunnel. |